SPIDER SCIENCE · PHYSICS · PLAY

Play a game. Discover the web.

Our goal is to help you learn biology and physics through play, starting with spider silk and the materials animals make. Try a challenge, predict a change, then test the science behind it.

CHOOSE YOUR WEB

One familiar spider style. Six different ways to use silk. All playable with touch or keyboard, with no ads during play.

Stylized caddisfly larva with six legs and a segmented abdomen

BEYOND THE WEB · BUILD & TEST

River Shelter

Six pieces. Ten silk bonds. Can your underwater case hold against the current?

Build a shelter →

FROM WEBTUG’S OWN GAME MODEL

WHAT WE TESTED, AND WHAT WE FOUND

How much can a constrained course still vary? Why can a small input delay change a run? These two WebTug investigations publish their measurements, methods, and limits so you can check the answers yourself.

01 · THE RANDOM FOREST

Large moves remain in the constrained course.

Generated transitions
20,000
Large moves
36.675%

7,335 moves exceeded 65% of the configured maximum. The protected continuation rule applied 2,029 times, with 0 violations in this seeded portrait test.

This checks the course generator, not whether every player can recover from every position.

Read the test, method, and raw data
02 · THE FAST-FALL COMPARISON

The same height can hide very different outcomes.

Immediate correction
2 gaps
Wait 0.100 seconds
0 gaps

Both scripted runs start at the same height and downward speed. The early correction clears both openings; the delayed correction collides at 0.350 seconds. Inspect each frame to see the difference develop.

This is one selected simulation using Classic’s rules, not a human trial or a universal reaction-time limit.

Inspect both replays and the input timings

These results describe WebTug Classic. For real spiders and silk, explore the source-linked science guides; the science-to-game comparison explains where the models differ.

ONE MINUTE TO UNDERSTAND THE SCIENCE

Watch an original visual explanation, make a prediction, then try the matching experiment. Explore all 14 science minutes →

WEBTUG SCIENCE MINUTE · 1:00

Double speed, quadruple energy

Calculate an illustrative insect-sized impact, then change one control in the orb model to test a prediction.

Speed
Jump to a chapter

Original WebTug explanation with animated teaching diagrams and credited still photographs. On-screen text carries the lesson; there is no audio narration.

Diagrams simplify the science. Animation timing and diagram dimensions are illustrative, not measurements of live spiders.

Run the orb-impact comparison →
Read the full transcript
  1. What changes when prey moves faster?

    Incoming motion carries kinetic energy: Eₖ = ½mv². Keep mass fixed and notice that speed is squared.

  2. Begin with one milligram

    Use an illustrative mass of 1 mg: 0.000001 kg. At 1 m/s, its kinetic energy is 0.5 microjoules.

  3. Now double the speed

    At 2 m/s, the same 1 mg object carries 2 microjoules. Twice the speed gives four times the kinetic energy.

  4. The web must respond

    Silk deformation can store some incoming energy and dissipate some. Geometry and load sharing also shape how a web responds.

  5. Energy alone cannot predict capture

    Glue contact, impact position, anchors, and the animal's behavior still matter. This calculation is an example, not a measured capture result.

  6. Test one change in the lab

    Keep stiffness and energy loss fixed. Increase only impact energy, predict the change, and compare the orb model's motion.

Scientific sources and media credits

Araneus trifolium — Araneus trifolium and its web with fog droplets.jpg by Brocken Inaglory, CC BY-SA 3.0. Photograph fitted within the video without changing its composition; labels and animated diagrams added around it. The photographer combined multiple focus planes (focus stacking).

Script, diagrams, animation, and editing: WebTug, September 27, 2026. This video adaptation is available under CC BY-SA 4.0; individual photographs retain their credited licenses.

Open MP4 · English captions