Silk Landing: how to play
Aim the jump, release to launch, and brake before landing.
40 seconds · On-screen instructions and captions · Open MP4
COMPLETE VIDEO TRANSCRIPT
Land on the next branch. Each landing branch can change height, distance, and width. Read the green landing zone.
Pull back to aim. Drag down and left. The arrow shows direction; a longer pull adds power. Release to jump.
Use the silk brake. Hold again while airborne to reduce forward speed and rotation. Brake too early and you may fall short.
Read the new height. Aim again for each branch. You can also set Angle and Power, then tap Launch aimed jump.
Pause in place. Use Pause, P, or Escape. Resume continues the same jump without changing the target.
Land while descending. Touch the green zone on the way down. Three missed landings end a run. Try again for a fresh start.
TRY WHAT YOU WATCHED
These original demonstrations use the game’s own renderer and simulation, with a scripted sequence of normal game controls. The instruction panels and input markers explain the example. They do not change the playable game’s rules.
The video pauses at the pause chapter so you can inspect the scene. Choose Resume in the game when you want to continue. Scores shown here come from the demonstration run.